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505 lines
16 KiB
505 lines
16 KiB
import React from "react"; |
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import ReactDOM from "react-dom"; |
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import rough from "roughjs/dist/rough.umd.js"; |
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import "./styles.css"; |
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var elements = []; |
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function isInsideAnElement(x, y) { |
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return (element) => { |
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const x1 = getElementAbsoluteX1(element) |
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const x2 = getElementAbsoluteX2(element) |
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const y1 = getElementAbsoluteY1(element) |
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const y2 = getElementAbsoluteY2(element) |
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return (x >= x1 && x <= x2) && (y >= y1 && y <= y2) |
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} |
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} |
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function newElement(type, x, y, width = 0, height = 0) { |
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const element = { |
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type: type, |
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x: x, |
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y: y, |
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width: width, |
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height: height, |
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isSelected: false |
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}; |
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return element; |
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} |
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function exportAsPNG({ background, visibleOnly, padding = 10 }) { |
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clearSelection(); |
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drawScene(); |
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let subCanvasX1 = Infinity; |
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let subCanvasX2 = 0; |
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let subCanvasY1 = Infinity; |
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let subCanvasY2 = 0; |
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elements.forEach(element => { |
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subCanvasX1 = Math.min(subCanvasX1, getElementAbsoluteX1(element)); |
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subCanvasX2 = Math.max(subCanvasX2, getElementAbsoluteX2(element)); |
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subCanvasY1 = Math.min(subCanvasY1, getElementAbsoluteY1(element)); |
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subCanvasY2 = Math.max(subCanvasY2, getElementAbsoluteY2(element)); |
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}); |
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let targetCanvas = canvas; |
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if ( visibleOnly ) { |
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targetCanvas = document.createElement('canvas'); |
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targetCanvas.style.display = 'none'; |
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document.body.appendChild(targetCanvas); |
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targetCanvas.width = subCanvasX2 - subCanvasX1 + padding * 2; |
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targetCanvas.height = subCanvasY2 - subCanvasY1 + padding * 2; |
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const targetCanvas_ctx = targetCanvas.getContext('2d'); |
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if ( background ) { |
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targetCanvas_ctx.fillStyle = "#FFF"; |
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targetCanvas_ctx.fillRect(0, 0, canvas.width, canvas.height); |
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} |
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targetCanvas_ctx.drawImage( |
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canvas, |
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subCanvasX1 - padding, // x |
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subCanvasY1 - padding, // y |
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subCanvasX2 - subCanvasX1 + padding * 2, // width |
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subCanvasY2 - subCanvasY1 + padding * 2, // height |
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0, |
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0, |
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targetCanvas.width, |
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targetCanvas.height |
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); |
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} |
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const link = document.createElement('a'); |
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link.setAttribute('download', 'excalibur.png'); |
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link.setAttribute('href', targetCanvas.toDataURL("image/png")); |
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link.click(); |
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link.remove(); |
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if ( targetCanvas !== canvas ) targetCanvas.remove(); |
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} |
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function rotate(x1, y1, x2, y2, angle) { |
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// 𝑎′𝑥=(𝑎𝑥−𝑐𝑥)cos𝜃−(𝑎𝑦−𝑐𝑦)sin𝜃+𝑐𝑥 |
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// 𝑎′𝑦=(𝑎𝑥−𝑐𝑥)sin𝜃+(𝑎𝑦−𝑐𝑦)cos𝜃+𝑐𝑦. |
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// https://math.stackexchange.com/questions/2204520/how-do-i-rotate-a-line-segment-in-a-specific-point-on-the-line |
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return [ |
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(x1 - x2) * Math.cos(angle) - (y1 - y2) * Math.sin(angle) + x2, |
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(x1 - x2) * Math.sin(angle) + (y1 - y2) * Math.cos(angle) + y2 |
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]; |
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} |
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var generator = rough.generator(); |
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function generateDraw(element) { |
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if (element.type === "selection") { |
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element.draw = (rc, context) => { |
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const fillStyle = context.fillStyle; |
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context.fillStyle = "rgba(0, 0, 255, 0.10)"; |
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context.fillRect(element.x, element.y, element.width, element.height); |
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context.fillStyle = fillStyle; |
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}; |
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} else if (element.type === "rectangle") { |
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const shape = generator.rectangle(0, 0, element.width, element.height); |
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element.draw = (rc, context) => { |
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context.translate(element.x, element.y); |
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rc.draw(shape); |
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context.translate(-element.x, -element.y); |
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}; |
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} else if (element.type === "ellipse") { |
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const shape = generator.ellipse( |
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element.width / 2, |
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element.height / 2, |
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element.width, |
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element.height |
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); |
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element.draw = (rc, context) => { |
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context.translate(element.x, element.y); |
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rc.draw(shape); |
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context.translate(-element.x, -element.y); |
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}; |
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} else if (element.type === "arrow") { |
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const x1 = 0; |
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const y1 = 0; |
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const x2 = element.width; |
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const y2 = element.height; |
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const size = 30; // pixels |
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const distance = Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); |
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// Scale down the arrow until we hit a certain size so that it doesn't look weird |
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const minSize = Math.min(size, distance / 2); |
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const xs = x2 - ((x2 - x1) / distance) * minSize; |
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const ys = y2 - ((y2 - y1) / distance) * minSize; |
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const angle = 20; // degrees |
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const [x3, y3] = rotate(xs, ys, x2, y2, (-angle * Math.PI) / 180); |
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const [x4, y4] = rotate(xs, ys, x2, y2, (angle * Math.PI) / 180); |
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const shapes = [ |
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// \ |
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generator.line(x3, y3, x2, y2), |
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// ----- |
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generator.line(x1, y1, x2, y2), |
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// / |
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generator.line(x4, y4, x2, y2) |
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]; |
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element.draw = (rc, context) => { |
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context.translate(element.x, element.y); |
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shapes.forEach(shape => rc.draw(shape)); |
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context.translate(-element.x, -element.y); |
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}; |
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return; |
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} else if (element.type === "text") { |
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element.draw = (rc, context) => { |
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const font = context.font; |
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context.font = element.font; |
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context.fillText( |
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element.text, |
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element.x, |
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element.y + element.measure.actualBoundingBoxAscent |
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); |
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context.font = font; |
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}; |
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} else { |
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throw new Error("Unimplemented type " + element.type); |
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} |
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} |
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// If the element is created from right to left, the width is going to be negative |
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// This set of functions retrieves the absolute position of the 4 points. |
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// We can't just always normalize it since we need to remember the fact that an arrow |
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// is pointing left or right. |
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function getElementAbsoluteX1(element) { |
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return element.width >= 0 ? element.x : element.x + element.width; |
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} |
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function getElementAbsoluteX2(element) { |
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return element.width >= 0 ? element.x + element.width : element.x; |
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} |
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function getElementAbsoluteY1(element) { |
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return element.height >= 0 ? element.y : element.y + element.height; |
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} |
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function getElementAbsoluteY2(element) { |
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return element.height >= 0 ? element.y + element.height : element.y; |
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} |
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function setSelection(selection) { |
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const selectionX1 = getElementAbsoluteX1(selection); |
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const selectionX2 = getElementAbsoluteX2(selection); |
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const selectionY1 = getElementAbsoluteY1(selection); |
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const selectionY2 = getElementAbsoluteY2(selection); |
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elements.forEach(element => { |
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const elementX1 = getElementAbsoluteX1(element); |
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const elementX2 = getElementAbsoluteX2(element); |
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const elementY1 = getElementAbsoluteY1(element); |
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const elementY2 = getElementAbsoluteY2(element); |
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element.isSelected = |
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element.type !== "selection" && |
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selectionX1 <= elementX1 && |
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selectionY1 <= elementY1 && |
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selectionX2 >= elementX2 && |
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selectionY2 >= elementY2; |
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}); |
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} |
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function clearSelection() { |
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elements.forEach(element => { |
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element.isSelected = false; |
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}); |
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} |
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class App extends React.Component { |
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componentDidMount() { |
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this.onKeyDown = event => { |
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if (event.key === "Backspace" && event.target.nodeName !== "INPUT") { |
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for (var i = elements.length - 1; i >= 0; --i) { |
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if (elements[i].isSelected) { |
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elements.splice(i, 1); |
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} |
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} |
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drawScene(); |
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event.preventDefault(); |
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} else if ( |
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event.key === "ArrowLeft" || |
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event.key === "ArrowRight" || |
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event.key === "ArrowUp" || |
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event.key === "ArrowDown" |
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) { |
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const step = event.shiftKey ? 5 : 1; |
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elements.forEach(element => { |
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if (element.isSelected) { |
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if (event.key === "ArrowLeft") element.x -= step; |
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else if (event.key === "ArrowRight") element.x += step; |
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else if (event.key === "ArrowUp") element.y -= step; |
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else if (event.key === "ArrowDown") element.y += step; |
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} |
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}); |
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drawScene(); |
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event.preventDefault(); |
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} |
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}; |
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document.addEventListener("keydown", this.onKeyDown, false); |
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} |
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componentWillUnmount() { |
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document.removeEventListener("keydown", this.onKeyDown, false); |
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} |
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constructor() { |
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super(); |
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this.state = { |
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draggingElement: null, |
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elementType: "selection", |
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exportBackground: false, |
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exportVisibleOnly: true, |
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exportPadding: 10 |
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}; |
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} |
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render() { |
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const ElementOption = ({ type, children }) => { |
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return ( |
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<label> |
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<input |
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type="radio" |
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checked={this.state.elementType === type} |
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onChange={() => { |
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this.setState({ elementType: type }); |
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clearSelection(); |
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drawScene(); |
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}} |
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/> |
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{children} |
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</label> |
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); |
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}; |
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return <> |
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<div className="exportWrapper"> |
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<button onClick={() => { |
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exportAsPNG({ |
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background: this.state.exportBackground, |
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visibleOnly: this.state.exportVisibleOnly, |
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padding: this.state.exportPadding |
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}) |
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}}>Export to png</button> |
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<label> |
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<input type="checkbox" |
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checked={this.state.exportBackground} |
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onChange={e => { |
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this.setState({ exportBackground: e.target.checked }) |
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}} |
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/> background |
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</label> |
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<label> |
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<input type="checkbox" |
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checked={this.state.exportVisibleOnly} |
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onChange={e => { |
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this.setState({ exportVisibleOnly: e.target.checked }) |
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}} |
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/> |
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visible area only |
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</label> |
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(padding: |
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<input type="number" value={this.state.exportPadding} |
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onChange={e => { |
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this.setState({ exportPadding: e.target.value }); |
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}} |
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disabled={!this.state.exportVisibleOnly}/> |
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px) |
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</div> |
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<div> |
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{/* Can't use the <ElementOption> form because ElementOption is re-defined |
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on every render, which would blow up and re-create the entire DOM tree, |
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which in addition to being inneficient, messes up with browser text |
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selection */} |
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{ElementOption({ type: "rectangle", children: "Rectangle" })} |
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{ElementOption({ type: "ellipse", children: "Ellipse" })} |
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{ElementOption({ type: "arrow", children: "Arrow" })} |
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{ElementOption({ type: "text", children: "Text" })} |
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{ElementOption({ type: "selection", children: "Selection" })} |
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<canvas |
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id="canvas" |
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width={window.innerWidth} |
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height={window.innerHeight} |
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onMouseDown={e => { |
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const x = e.clientX - e.target.offsetLeft; |
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const y = e.clientY - e.target.offsetTop; |
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const element = newElement(this.state.elementType, x, y); |
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let isDraggingElements = false; |
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const cursorStyle = document.documentElement.style.cursor; |
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if (this.state.elementType === "selection") { |
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const selectedElement = elements.find(element => { |
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const isSelected = isInsideAnElement(x, y)(element) |
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if (isSelected) { |
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element.isSelected = true |
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} |
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return isSelected |
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}) |
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if (selectedElement) { |
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this.setState({ draggingElement: selectedElement }); |
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} else { |
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clearSelection() |
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} |
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isDraggingElements = elements.some(element => element.isSelected); |
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if (isDraggingElements) { |
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document.documentElement.style.cursor = "move"; |
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} |
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} |
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if (this.state.elementType === "text") { |
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const text = prompt("What text do you want?"); |
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if (text === null) { |
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return; |
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} |
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element.text = text; |
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element.font = "20px Virgil"; |
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const font = context.font; |
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context.font = element.font; |
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element.measure = context.measureText(element.text); |
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context.font = font; |
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const height = |
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element.measure.actualBoundingBoxAscent + |
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element.measure.actualBoundingBoxDescent; |
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// Center the text |
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element.x -= element.measure.width / 2; |
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element.y -= element.measure.actualBoundingBoxAscent; |
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element.width = element.measure.width; |
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element.height = height; |
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} |
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generateDraw(element); |
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elements.push(element); |
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if (this.state.elementType === "text") { |
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this.setState({ |
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draggingElement: null, |
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elementType: "selection" |
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}); |
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element.isSelected = true; |
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} else { |
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this.setState({ draggingElement: element }); |
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} |
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let lastX = x; |
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let lastY = y; |
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const onMouseMove = e => { |
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if (isDraggingElements) { |
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const selectedElements = elements.filter(el => el.isSelected); |
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if (selectedElements.length) { |
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const x = e.clientX - e.target.offsetLeft; |
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const y = e.clientY - e.target.offsetTop; |
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selectedElements.forEach(element => { |
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element.x += x - lastX; |
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element.y += y - lastY; |
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}); |
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lastX = x; |
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lastY = y; |
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drawScene(); |
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return; |
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} |
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} |
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// It is very important to read this.state within each move event, |
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// otherwise we would read a stale one! |
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const draggingElement = this.state.draggingElement; |
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if (!draggingElement) return; |
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let width = e.clientX - e.target.offsetLeft - draggingElement.x; |
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let height = e.clientY - e.target.offsetTop - draggingElement.y; |
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draggingElement.width = width; |
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// Make a perfect square or circle when shift is enabled |
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draggingElement.height = e.shiftKey ? width : height; |
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generateDraw(draggingElement); |
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if (this.state.elementType === "selection") { |
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setSelection(draggingElement); |
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} |
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drawScene(); |
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}; |
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const onMouseUp = e => { |
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const { draggingElement, elementType } = this.state |
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window.removeEventListener("mousemove", onMouseMove); |
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window.removeEventListener("mouseup", onMouseUp); |
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document.documentElement.style.cursor = cursorStyle; |
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// if no element is clicked, clear the selection and redraw |
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if (draggingElement === null ) { |
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clearSelection() |
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drawScene(); |
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return |
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} |
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if (elementType === "selection") { |
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if (isDraggingElements) { |
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isDraggingElements = false; |
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} |
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elements.pop() |
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} else { |
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draggingElement.isSelected = true; |
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} |
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this.setState({ |
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draggingElement: null, |
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elementType: "selection" |
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}); |
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drawScene(); |
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}; |
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window.addEventListener("mousemove", onMouseMove); |
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window.addEventListener("mouseup", onMouseUp); |
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drawScene(); |
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}} |
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/> |
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</div> |
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</>; |
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} |
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} |
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const rootElement = document.getElementById("root"); |
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ReactDOM.render(<App />, rootElement); |
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const canvas = document.getElementById("canvas"); |
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const rc = rough.canvas(canvas); |
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const context = canvas.getContext("2d"); |
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// Big hack to ensure that all the 1px lines are drawn at 1px instead of 2px |
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// https://stackoverflow.com/questions/13879322/drawing-a-1px-thick-line-in-canvas-creates-a-2px-thick-line/13879402#comment90766599_13879402 |
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context.translate(0.5, 0.5); |
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function drawScene() { |
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ReactDOM.render(<App />, rootElement); |
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context.clearRect(-0.5, -0.5, canvas.width, canvas.height); |
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elements.forEach(element => { |
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element.draw(rc, context); |
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if (element.isSelected) { |
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const margin = 4; |
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|
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const elementX1 = getElementAbsoluteX1(element); |
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const elementX2 = getElementAbsoluteX2(element); |
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const elementY1 = getElementAbsoluteY1(element); |
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const elementY2 = getElementAbsoluteY2(element); |
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const lineDash = context.getLineDash(); |
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context.setLineDash([8, 4]); |
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context.strokeRect( |
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elementX1 - margin, |
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elementY1 - margin, |
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elementX2 - elementX1 + margin * 2, |
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elementY2 - elementY1 + margin * 2 |
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); |
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context.setLineDash(lineDash); |
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} |
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}); |
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} |
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drawScene();
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