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@ -13,7 +13,7 @@ import { FileSystemHandle, nativeFileSystemSupported } from "./filesystem";
@@ -13,7 +13,7 @@ import { FileSystemHandle, nativeFileSystemSupported } from "./filesystem";
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import { isValidExcalidrawData, isValidLibrary } from "./json"; |
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import { restore, restoreLibraryItems } from "./restore"; |
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import { ImportedLibraryData } from "./types"; |
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import { PNG } from "pngjs/browser"; |
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import UPNG from "upng-js"; |
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const parseFileContents = async (blob: Blob | File) => { |
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let contents: string; |
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@ -234,81 +234,26 @@ const _canvasToBlob = async (canvas: HTMLCanvasElement): Promise<Blob> => {
@@ -234,81 +234,26 @@ const _canvasToBlob = async (canvas: HTMLCanvasElement): Promise<Blob> => {
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export const canvasToBlob = async ( |
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canvas: HTMLCanvasElement, |
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): Promise<Blob> => { |
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const tileWidth = 1000; |
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const tileHeight = 1000; |
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const tileDataArray: Uint8ClampedArray[][] = []; // Two-dimensional array to store tile data
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const { width: canvasWidth, height: canvasHeight } = canvas; |
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const ctx = canvas.getContext("2d"); |
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if (!ctx) { |
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throw new Error("No canvas context"); |
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} |
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// Function to process each tile
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function processTile(tileX: number, tileY: number) { |
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// Calculate the starting and ending coordinates for the tile
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const startX = tileX * tileWidth; |
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const startY = tileY * tileHeight; |
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const endX = Math.min(startX + tileWidth, canvasWidth); |
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const endY = Math.min(startY + tileHeight, canvasHeight); |
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// Get the image data for the tile directly from the main canvas
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const imageData = ctx!.getImageData( |
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startX, |
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startY, |
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endX - startX, |
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endY - startY, |
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).data; |
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// Store the tile data in the two-dimensional array
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tileDataArray[tileY] = tileDataArray[tileY] || []; |
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tileDataArray[tileY][tileX] = imageData; |
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} |
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console.time("getImageData"); |
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const imageData = ctx.getImageData(0, 0, canvas.width, canvas.height).data; |
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console.timeEnd("getImageData"); |
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console.time("tiling"); |
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// Iterate over the tiles and process each one
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for (let tileY = 0; tileY < canvasHeight / tileHeight; tileY++) { |
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for (let tileX = 0; tileX < canvasWidth / tileWidth; tileX++) { |
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processTile(tileX, tileY); |
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} |
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} |
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console.timeEnd("tiling"); |
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console.time("create png"); |
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// Create a new PNG image with the final dimensions
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const finalImage = new PNG({ width: canvasWidth, height: canvasHeight }); |
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console.timeEnd("create png"); |
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console.time("concat tiles"); |
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// Merge the tiles into the final image
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for (let tileY = 0; tileY < canvasHeight / tileHeight; tileY++) { |
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for (let tileX = 0; tileX < canvasWidth / tileWidth; tileX++) { |
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const imageData = tileDataArray[tileY][tileX]; |
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const destX = tileX * tileWidth; |
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const destY = tileY * tileHeight; |
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// Copy the pixels from the tile to the final image
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for (let y = 0; y < tileHeight; y++) { |
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for (let x = 0; x < tileWidth; x++) { |
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const index = (y * tileWidth + x) * 4; |
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const destIndex = ((destY + y) * canvasWidth + destX + x) * 4; |
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finalImage.data[destIndex] = imageData[index]; |
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finalImage.data[destIndex + 1] = imageData[index + 1]; |
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finalImage.data[destIndex + 2] = imageData[index + 2]; |
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finalImage.data[destIndex + 3] = imageData[index + 3]; |
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} |
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} |
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} |
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} |
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console.timeEnd("concat tiles"); |
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console.time("create buffer"); |
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const buffer = PNG.sync.write(finalImage); |
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console.timeEnd("create buffer"); |
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console.time("encode"); |
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const pngData = UPNG.encode( |
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[imageData.buffer], |
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canvas.width, |
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canvas.height, |
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0, |
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); |
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console.timeEnd("encode"); |
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return new Blob([buffer], { type: "image/png" }); |
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return new Blob([pngData], { type: "image/png" }); |
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}; |
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/** generates SHA-1 digest from supplied file (if not supported, falls back |
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